/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect;

import com.aionengine.gameserver.controllers.observer.AttackCalcObserver;
import com.aionengine.gameserver.controllers.observer.AttackShieldObserver;
import com.aionengine.gameserver.model.Race;
import com.aionengine.gameserver.skillengine.model.Effect;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;


/**
 * @author ATracer modified by Wakizashi, Sippolo, kecimis
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ShieldEffect")
public class ShieldEffect extends EffectTemplate {

    @XmlAttribute
    protected int hitdelta;
    @XmlAttribute
    protected int hitvalue;
    @XmlAttribute
    protected boolean percent;
    @XmlAttribute
    protected int radius = 0;
    @XmlAttribute
    protected int minradius = 0;
    @XmlAttribute
    protected Race condrace = null;


    @Override
    public void applyEffect(Effect effect) {
        //check for condition race, skillId: 10317,10318
        if (condrace != null && effect.getEffected().getRace() != condrace)
            return;

        effect.addToEffectedController();
    }

    @Override
    public void calculate(Effect effect) {
        effect.addSucessEffect(this);
    }

    @Override
    public void startEffect(final Effect effect) {
        int skillLvl = effect.getSkillLevel();
        int valueWithDelta = value + delta * skillLvl;
        int hitValueWithDelta = hitvalue + hitdelta * skillLvl;

        AttackShieldObserver asObserver = new AttackShieldObserver(hitValueWithDelta, valueWithDelta, percent,
                effect, hitType, this.getType(), this.hitTypeProb);

        effect.getEffected().getObserveController().addAttackCalcObserver(asObserver);
        effect.setAttackShieldObserver(asObserver, position);
        effect.getEffected().getEffectController().setUnderShield(true);
    }

    @Override
    public void endEffect(Effect effect) {
        AttackCalcObserver acObserver = effect.getAttackShieldObserver(position);
        if (acObserver != null)
            effect.getEffected().getObserveController().removeAttackCalcObserver(acObserver);
        effect.getEffected().getEffectController().setUnderShield(false);
    }

    /**
     * shieldType
     * 0: convertHeal
     * 1: reflector
     * 2: normal shield
     * 8: protect
     *
     * @return
     */
    public int getType() {
        return 2;
    }

}
